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Quickly Download latest files for all Mori++ Suite Mods & Browse their Patch Notes — From One Spot! Older version file lists are kept here, too.
Latest Mori++ Downloads
Sorted by Captain of Industry's Stable & Experimental Builds, when needed
Latest Versions
Older Version Lists
2026-06-13
Fixed a clearance problem with the Terex truck that could make mining in tight areas cause lag. Terex is now back to the same clearance as the T3 dump truck. (thanks iceball12 for reporting the problem and providing save)
Fixed: items stored in Warehouses now count toward quick build in all slots (previously only slot 1 did), so quick-building draws from warehoused parts like any other storage. (amazed that no one reported this problem xD)
2026-06-10
Both Pipe Balancers (1×1 and Large) now unlock from the start along with basic pipes, instead of needing their own research. (thanks FactorioPlayer for the suggestion)
The Heavy Tanker now has its own custom icon. (thanks Mag for the report)
Added an info tooltip to the Serviced Garage option in the Truck HQ and Excavator HQ windows, explaining what the maintenance reduction does. (thanks Mag for the report)
Fixed the Truck HQ slowly stopping to pull idle trucks back in the longer you play — trucks that finish their hauls now return to park again. (thanks Fuzzy for reporting the problem)
Warehouse and Warehouse Fluid/Gas slots 2-4 now follow storage capacity changes made in Storage++ — all 4 slots always share the same capacity instead of only slot 1 changing. (thanks (KGB)KingLethal for reminding me to add it)
New building: Warehouse Loose — a loose-materials version of the Warehouse. Holds up to 4 different loose materials (4,000 per slot) with loose conveyor ports and the same per-slot logistics sliders.
Renamed the warehouse family so the three are easy to tell apart: "Warehouse" is now "Warehouse Flat" and "Warehouse Fluid/Gas" is now "Warehouse Fluid".
Serviced Garage mechanics now scale smoothly as you move the slider, instead of jumping in big steps.
Removed the extra power info box in the Truck HQ and Excavator HQ windows — power consumption now shows only once.
2026-06-08
New building: Warehouse Fluid/Gas — a fluid/gas version of the Warehouse. Holds up to 4 different fluids or gases (8,000 per slot) with pipe ports and the same per-slot logistics sliders.
Fixed the Warehouse extra slots 2-4 sliders extending too far — the truck import/export icons no longer get pushed off the edge of the window.
Fixed the Parking HUD tooltip being drawn behind the HUD. (thanks Hashishish for the report)
Fixed a rare bug that kept sending out and pulling in trucks in an endless loop. (thanks Hashishish for the report)
2026-06-07
Fixed the Parking HQ overlay reappearing after you hide it in Tweaks++ — it now stays hidden when you pause or open menus. (thanks SlyPulsar for the report)
2026-05-31
Parking HQ can now be paused — pausing it sends all its trucks back out and stops it pulling in new ones until you unpause.
Fixed Parking Hud not to draw over menus thanks to Hashishish reporting the problem!
Fixed Parking HQ when flipped — trucks can now drive in and out (the entry/exit area is now mirrored with the building).
Fixed fuel teleporting into the Parking HQ — fuel is now hauled in by trucks.
Fixed Parking HQ construction and deconstruction — materials are now delivered and removed by trucks normally.
Parking HQ now shows the construction/deconstruction progress panel at the bottom of its window, like other buildings.
Import/export logistics toggles work on the Parking HQ again — turning import off now stops trucks from picking up and delivering fuel.
Same fixes has been made for Excavator HQ also.
Excavator HQ now also parks idle Tree Planters and Tree Harvesters. Planters/harvesters assigned to a Forestry Tower keep working.
Fixed Warehouse slot 1 (the main slot) creating free infinite items on its output — it now drains and refills from the input. (thanks SirColibris for the report)
Added to Warehouse extra slots 2-4 now has sliders
Fixed Warehouse extra slots 2-4 is now working for export/import rules
Fixed Warehouse with a rare bug that made input take in items to stock forever even when a slot was full.
Added missing translations for multiple languages (thanks kukularra for reporting the missing strings).
Updated Ukrainian translation — huge thanks to SirColibris for the proofreading and corrections.
Added more missing translations across all languages.
2026-05-27
Added a fallback so the mod now works on both 0.8.5 experimental and 0.8.2 to 0.8.4b stable (previously 0.8.5 only).
New building: Steam Heater — burns coal, woodchips, biomass, or (with Recipes++) Supercharged Biomass with water to produce depleted steam for the District Heater. Each recipe also outputs exhaust.
District Heater — Heating need now grants +1.5 happiness per pop (was +1.0).
Fixed missing translations
2026-05-23
:warning: This version only works on the experimental 0.8.5 game build
Added Simplified Chinese translation. The mod now supports 8 languages.
Updated Ukrainian translation with proofreader refinements.
2026-05-23
This version only work for COI [Stable] 0.8.2 - 0.8.4b
includes Gameplay++ version 1.1.5 new feature's
District Heating — building name now correctly translates in all languages (was showing as English for all players)
05/22/26
:warning: This version only works on the experimental 0.8.5 game build
Renamed buildings: Truck HQ (old name: Parking HQ).
New building: Excavator HQ — parks idle, unassigned excavators. Fits all sizes including the parked excavators with diesel, synthetic diesel, or hydrogen.
New building: Pipe Balancer (Large) — a 12-port fluid balancer (4 top, 4 bottom, 2 per side) for splitting/merging pipes with optional prioritization.
Pipe Sorter moved to the Transport build tab (was under Machines).
Parking HUD overlay now shows both Truck HQ (truck icon) and Excavator HQ (excavator icon) in one widget.
Parking HUD overlay now has a tooltip explaining how to move it (hold Ctrl + left-click drag). (thanks wookierudd24_ricky for the reminder)
Warehouse — truck delivery and pickup now works for all 4 product slots, not just the first.
Fixed research node popups running off-screen — icons now wrap to multiple rows. (thanks petter566 for the report)
Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
All Mori++ Patch Notes
Gameplay
Recipes
Worldgen
Storage
Boost
Cheats
Tweaks
Utilities
Speed
2026-06-13
Fixed a clearance problem with the Terex truck that could make mining in tight areas cause lag. Terex is now back to the same clearance as the T3 dump truck. (thanks iceball12 for reporting the problem and providing save)
Fixed: items stored in Warehouses now count toward quick build in all slots (previously only slot 1 did), so quick-building draws from warehoused parts like any other storage. (amazed that no one reported this problem xD)
2026-06-10
Both Pipe Balancers (1×1 and Large) now unlock from the start along with basic pipes, instead of needing their own research. (thanks FactorioPlayer for the suggestion)
The Heavy Tanker now has its own custom icon. (thanks Mag for the report)
Added an info tooltip to the Serviced Garage option in the Truck HQ and Excavator HQ windows, explaining what the maintenance reduction does. (thanks Mag for the report)
Fixed the Truck HQ slowly stopping to pull idle trucks back in the longer you play — trucks that finish their hauls now return to park again. (thanks Fuzzy for reporting the problem)
Warehouse and Warehouse Fluid/Gas slots 2-4 now follow storage capacity changes made in Storage++ — all 4 slots always share the same capacity instead of only slot 1 changing. (thanks (KGB)KingLethal for reminding me to add it)
New building: Warehouse Loose — a loose-materials version of the Warehouse. Holds up to 4 different loose materials (4,000 per slot) with loose conveyor ports and the same per-slot logistics sliders.
Renamed the warehouse family so the three are easy to tell apart: "Warehouse" is now "Warehouse Flat" and "Warehouse Fluid/Gas" is now "Warehouse Fluid".
Serviced Garage mechanics now scale smoothly as you move the slider, instead of jumping in big steps.
Removed the extra power info box in the Truck HQ and Excavator HQ windows — power consumption now shows only once.
2026-06-08
New building: Warehouse Fluid/Gas — a fluid/gas version of the Warehouse. Holds up to 4 different fluids or gases (8,000 per slot) with pipe ports and the same per-slot logistics sliders.
Fixed the Warehouse extra slots 2-4 sliders extending too far — the truck import/export icons no longer get pushed off the edge of the window.
Fixed the Parking HUD tooltip being drawn behind the HUD. (thanks Hashishish for the report)
Fixed a rare bug that kept sending out and pulling in trucks in an endless loop. (thanks Hashishish for the report)
2026-06-07
Fixed the Parking HQ overlay reappearing after you hide it in Tweaks++ — it now stays hidden when you pause or open menus. (thanks SlyPulsar for the report)
2026-05-31
Parking HQ can now be paused — pausing it sends all its trucks back out and stops it pulling in new ones until you unpause.
Fixed Parking Hud not to draw over menus thanks to Hashishish reporting the problem!
Fixed Parking HQ when flipped — trucks can now drive in and out (the entry/exit area is now mirrored with the building).
Fixed fuel teleporting into the Parking HQ — fuel is now hauled in by trucks.
Fixed Parking HQ construction and deconstruction — materials are now delivered and removed by trucks normally.
Parking HQ now shows the construction/deconstruction progress panel at the bottom of its window, like other buildings.
Import/export logistics toggles work on the Parking HQ again — turning import off now stops trucks from picking up and delivering fuel.
Same fixes has been made for Excavator HQ also.
Excavator HQ now also parks idle Tree Planters and Tree Harvesters. Planters/harvesters assigned to a Forestry Tower keep working.
Fixed Warehouse slot 1 (the main slot) creating free infinite items on its output — it now drains and refills from the input. (thanks SirColibris for the report)
Added to Warehouse extra slots 2-4 now has sliders
Fixed Warehouse extra slots 2-4 is now working for export/import rules
Fixed Warehouse with a rare bug that made input take in items to stock forever even when a slot was full.
Added missing translations for multiple languages (thanks kukularra for reporting the missing strings).
Updated Ukrainian translation — huge thanks to SirColibris for the proofreading and corrections.
Added more missing translations across all languages.
2026-05-27
Added a fallback so the mod now works on both 0.8.5 experimental and 0.8.2 to 0.8.4b stable (previously 0.8.5 only).
New building: Steam Heater — burns coal, woodchips, biomass, or (with Recipes++) Supercharged Biomass with water to produce depleted steam for the District Heater. Each recipe also outputs exhaust.
District Heater — Heating need now grants +1.5 happiness per pop (was +1.0).
Fixed missing translations
2026-05-23
:warning: This version only works on the experimental 0.8.5 game build
Added Simplified Chinese translation. The mod now supports 8 languages.
Updated Ukrainian translation with proofreader refinements.
2026-05-23
This version only work for COI [Stable] 0.8.2 - 0.8.4b
includes Gameplay++ version 1.1.5 new feature's
District Heating — building name now correctly translates in all languages (was showing as English for all players)
05/22/26
:warning: This version only works on the experimental 0.8.5 game build
Renamed buildings: Truck HQ (old name: Parking HQ).
New building: Excavator HQ — parks idle, unassigned excavators. Fits all sizes including the parked excavators with diesel, synthetic diesel, or hydrogen.
New building: Pipe Balancer (Large) — a 12-port fluid balancer (4 top, 4 bottom, 2 per side) for splitting/merging pipes with optional prioritization.
Pipe Sorter moved to the Transport build tab (was under Machines).
Parking HUD overlay now shows both Truck HQ (truck icon) and Excavator HQ (excavator icon) in one widget.
Parking HUD overlay now has a tooltip explaining how to move it (hold Ctrl + left-click drag). (thanks wookierudd24_ricky for the reminder)
Warehouse — truck delivery and pickup now works for all 4 product slots, not just the first.
Fixed research node popups running off-screen — icons now wrap to multiple rows. (thanks petter566 for the report)
Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
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