May 22 - Mori++ Suite Update!
- Mori

- May 22
- 4 min read
Updated: 5 days ago

Are you all ready to read a wall of text!
All mods updated get them here:
or
Patch Notes:
Gameplay++ v1.1.5
This version only works on the [experimental] 0.8.5 game build.
Renamed buildings: Truck HQ (old name: Parking HQ).
New building: Excavator HQ — parks idle, unassigned excavators. Fits all sizes including the Huge Excavator. 30 slots max. Excavators enter and leave through the same door. Fuel ports A/B/C feed parked excavators with diesel, synthetic diesel, or hydrogen.
New building: Pipe Balancer (Large) — a 12-port fluid balancer (4 top, 4 bottom, 2 per side) for splitting/merging pipes with optional prioritization.
Pipe Sorter moved to the Transport build tab (was under Machines).
Parking HUD overlay now shows both Truck HQ (truck icon) and Excavator HQ (excavator icon) in one widget.
Parking HUD overlay now has a tooltip explaining how to move it (hold Ctrl + left-click drag). (thanks wookierudd24_ricky for the reminder)
Warehouse — truck delivery and pickup now works for all 4 product slots, not just the first. (thanks Vladovlak for the reminder)
Fixed research node popups running off-screen — icons now wrap to multiple rows. (thanks petter566 for the report)
Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
Updated the mod thumbnail.
Recipes++ v1.0.8
Reworked many recipes — all recipes and generators now use whole numbers, so production rates and building ratios come out clean. Several recipes have also been rebalanced. (thanks cowcannon for the feedback)
Liquified Coal can now be used in the Chemical Plant II to synthesize Crude Oil, Diesel or Naphtha — three new recipes that turn coal into liquid fuels. (thanks Ulisse Wolf for the idea)
:warning: LIQUIFIED COAL RECIPE IS CHANGED — players using the old recipe will need to rework their input/output setups for the building.
Fixed research node popups running off-screen — icons now wrap to multiple rows. (thanks petter566 for the report)
Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
Updated the mod thumbnail.
WorldGen++ v1.0.3
World generation has been completely rebuilt from the ground up. This should fix many of the old generation bugs, but it needs testing — please report any issues or feedback.
Removed the Node Connections setting and adjusted the Min/Max range for pirates. Keeping the new version as stable as possible — may change again once older bugs are confirmed fixed.
Fixed settings panel showing an error on fresh installs — mod config window now opens correctly.
Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
Updated the mod thumbnail.
Cheat++ v1.1.6
Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
New shipyard action: "Dump Cargo" moves shipyard cargo into matching base storages by import priority. Nothing is destroyed. (thanks PrimeDew for the suggestion)
Vehicles tab is now "Vehicles/Trains" — set per-type train wagon cargo capacity, saved per game.
New cheat: Ignore Research Item Requirements — research gated behind producing a quantity of an item (e.g. 200 spent fuel rods) now unlocks without it. Research Unity and science costs are unaffected. (thanks Vulkandrache for the suggestion)
Updated the mod thumbnail.
Fixed Instant Build cheat: vehicle depots and rocket assembly depot no longer skip worker assignment. (thanks gamer.1337 for the report)
Fixed a conflict with PlaceResourceMod that could crash the game. When Place Resource Mod is present, the Unlimited Water and No Oil Drain cheats are automatically turned off and left for that mod to handle. (thanks kukularra for finding the conflict)
Storage++ v1.0.4
this version only works with [experimental] 0.8.5
Train station modules — now able to change capacity to the desired amount.
Storage Editor list — vanilla unit, fluid and loose storages are now sorted to the top; other types follow below.
Added Italian and Ukrainian translations. The mod now supports 7 languages: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
Boost++ v1.0.8
New "Groups" tab — group buildings, belts and pipes together and boost the whole production block at once. Set one % across every member, optionally filter to just belts or just pipes, and see aggregate production stats (working / missing input / output full / cannot work) for the group.
Add entities to a group with the "Select entities" button — the window closes, you click entities in the world, and they highlight in the group's colour.
The boost % beside the slider is now a proper text field — click it and type in the exact value you want.
Removed the "Mass Boost" and "Belts & Pipes" tabs — the new Groups tab replaces them with more flexible control. (thanks Serjevski for the idea and testing)
Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
Updated the mod thumbnail.
Fixed translation errors. Fully translated the Settings tab.
Settings tab window is now larger and uses the full space, so there is far less scrolling (all languages). Russian and German setting names no longer wrap or get cut off.
New "Reset all to Default" button in the Settings tab to restore every value at once.
Tweaks++ v1.1.0
Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
Updated the mod thumbnail.
Fixed translation errors. Added missing translations and corrected Russian/German text so the UI reads correctly.
Fixed F11 photo mode now correctly hides all HUD elements. (thanks PrimeDew for the report)
Utilities++ v1.0.7
Efficiency tab — new settings to set a custom color for each machine state (no input, output full, no power, broken, paused, running). Saved per game, with a reset to default. (thanks Serjevski for the suggestion)
Efficiency overlay — item machines now show real data instead of 100% or NO IN: under-fed machines read their true %, and NO IN only appears after 10s with no input. (thanks Serjevski for the suggestion)
Efficiency overlay — toggle on/off instantly with Ctrl+E, with an on-screen confirmation.
Hide tab — new column with toggles to hide Housing & Services, all trees, and all office buildings. Per-save.
Fixed a rare translation error in the Utilities++ window.
Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
Updated the mod thumbnail.
AND LAST BUT NOT LEAST —
Speed++ v1.0.3
Updated the mod thumbnail. = )
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