June 26 - Mori++ Suite updates (6)
- Mori

- Jun 26
- 2 min read
Updated: Jun 28

A little update for this week. Next week is moving week and I'll be away - Would appreciate if reports or ideas be posted to coigame Hub for now, so it does not get buried in discord.
Have a great weekend!
Patch Notes:
🟧 Gameplay++ 1.2.5
Warehouse storage slots now support Storage++'s "Allow all products" override, letting each slot hold any item of the warehouse's type. Requires Storage++.
🟥 Recipes++ 1.1.4
Rebalanced Maple Syrup — cheaper to make (less wood, and half the water & sap) and your population eats it ~45% slower. (thanks krzzovec for the balance feedback)
🟫 Storage++ 1.1.2
New per-building "Allow all products" checkbox in each storage's window — lets that storage hold any item of its type (loose, fluid or unit), ignoring the usual restrictions.
🟦 Boost++ 1.1.5
The Mass Select tab now lists every boostable building, belt, pipe, connector, lift and sorter — including ones still at 100% — instead of only already-boosted machines.
Added a Rename button to each row in the Mass Select tab.
Added a Sort button to the Mass Select tab — order by boost %, name (A-Ö) or type, remembered between sessions.
🟩 Cheat++ 1.2.5
Spawner: tidier bottom button bar (Add to Shipyard, Close, Add Favorite) and a taller product list so you see more items at once and avoid hitting "add to favorites by mistake".
New Settlement toggle "Keep Unity full" — keeps your Unity topped up to the cap automatically while it's on. (thanks Whatchamacallit Gaming for the suggestion)
🟨 Tweaks++ 1.1.8
New "Pinned Products 20 Per Column" toggle — 20 products per column, up to 4 columns. (thanks Nikdo_CZ for the suggestion)
New "Planning" color picker — recolor planned buildings (placed in Planning mode) so they are more easy to see when building is small, blocked by designations or sitting on rock; 8 colors. Already-placed ones update after a save reload. (Thanks Mag for brining up this problem some face with vanilla planning color)
New Mine Tower boundary-line color picker (next to the pause button) — color each tower's area outline to tell mining/dumping/leveling towers apart. (thanks petter566 for the suggestion)
Renamed the "Overlays" settings tab to "Modifications 2".
Reworked "Auto-recover Stuck Vehicles" — now only recalls trucks and excavators that are truly sealed off with no path to any depot, instead of looping forever or missing genuinely stuck ones.
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