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June 26 - Mori++ Suite updates (6)

  • Writer: Mori
    Mori
  • Jun 26
  • 2 min read

Updated: Jun 28

Mori++ Update Time!

A little update for this week. Next week is moving week and I'll be away - Would appreciate if reports or ideas be posted to coigame Hub for now, so it does not get buried in discord.

Have a great weekend!

Patch Notes:

🟧 Gameplay++ 1.2.5

  • Warehouse storage slots now support Storage++'s "Allow all products" override, letting each slot hold any item of the warehouse's type. Requires Storage++.


🟥 Recipes++ 1.1.4

  • Rebalanced Maple Syrup — cheaper to make (less wood, and half the water & sap) and your population eats it ~45% slower. (thanks krzzovec for the balance feedback)


🟫 Storage++ 1.1.2

  • New per-building "Allow all products" checkbox in each storage's window — lets that storage hold any item of its type (loose, fluid or unit), ignoring the usual restrictions.


🟦 Boost++ 1.1.5

  • The Mass Select tab now lists every boostable building, belt, pipe, connector, lift and sorter — including ones still at 100% — instead of only already-boosted machines.

  • Added a Rename button to each row in the Mass Select tab.

  • Added a Sort button to the Mass Select tab — order by boost %, name (A-Ö) or type, remembered between sessions.


🟩 Cheat++ 1.2.5

  • Spawner: tidier bottom button bar (Add to Shipyard, Close, Add Favorite) and a taller product list so you see more items at once and avoid hitting "add to favorites by mistake".

  • New Settlement toggle "Keep Unity full" — keeps your Unity topped up to the cap automatically while it's on. (thanks Whatchamacallit Gaming for the suggestion)


🟨 Tweaks++ 1.1.8

  • New "Pinned Products 20 Per Column" toggle — 20 products per column, up to 4 columns. (thanks Nikdo_CZ for the suggestion)

  • New "Planning" color picker — recolor planned buildings (placed in Planning mode) so they are more easy to see when building is small, blocked by designations or sitting on rock; 8 colors. Already-placed ones update after a save reload. (Thanks Mag for brining up this problem some face with vanilla planning color)

  • New Mine Tower boundary-line color picker (next to the pause button) — color each tower's area outline to tell mining/dumping/leveling towers apart. (thanks petter566 for the suggestion)

  • Renamed the "Overlays" settings tab to "Modifications 2".

  • Reworked "Auto-recover Stuck Vehicles" — now only recalls trucks and excavators that are truly sealed off with no path to any depot, instead of looping forever or missing genuinely stuck ones.

Have fun with the updates! — Report any bugs or suggestions this week @ coigame.com

Quick-Report & Suggest ↑Wiki-Buttons↑ above!


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