June 21 - Mori++ Suite Updates (7)
- Mori

- Jun 21
- 4 min read
Updated: Jun 27
http://morisuite.wiki/latest#downloads ← Get the latest mod files here!
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Hey everyone! It will be a very busy next couple of weeks for me.
I've collected all suggestions & reports and work will continue as time permits - Thank you for reporting 🫡
There's still lots to do and exciting new announcements coming soon! Here's this week's updates —
Patch Notes:
(These versions are now outdated by newer releases)
🟩 Gameplay++ 1.2.4
Fixed a bug where using the Parking HQ, Excavator HQ, or Warehouses could corrupt your save so it failed to load with a "corrupted save" error. Saves now stay safe to load. (thanks to GrimmyV2 who reported it and helped test new fixed version)
🟨 Recipes++ 1.1.3
The Lithium Evaporation pond now has its own icon (previously a placeholder).
Corrected the Liquifier's description to match its actual recipe — it no longer lists a sulfur byproduct or incorrect inputs. (thanks SilverDad for the report)
🟦 WorldGen++ 1.0.8
Fixed pirates not spawning on maps with lots of mines and treasures — every mine and treasure is now properly guarded again. (thanks Mag for the report)
Removed the difficulty presets (Greedisgood / Normal / Hard / Please hurt me) — use the Save/Load Profile buttons to keep your own setups instead.
🟫 Storage++ 1.1.1
Fixed storages sometimes loading the wrong capacity from a different save — a value you set on one save could show up on a building in another save, or a building you never changed could suddenly change (often setting off a low-storage warning).
Capacity and throughput settings are now kept separately per save, so they can no longer leak between saves. (thanks Arbaaz_Mir for the report)
All Storage++ settings now save as plain files in the mod's Saved Settings folder — per-save settings go in a folder named after your save, global ones stay in the main folder — so they're easy to find and back up.
Cargo ship modules (Unit, Loose and Fluid) can now have their storage capacity changed — set each size from the new Storage Ship tab.
The storage window is split into Storage Ground, Storage Trains and Storage Ship tabs, each grouping its storage type, and is now a little wider.
🟧 Boost++ 1.1.4
You can now add Connectors, Lifts and Sorters to groups with "Click to select" and "Drag to select" — previously only buildings, belts and pipes could be grouped.
New Connectors, Lifts and Sorters buttons in the group "Apply to" row, so Apply and Reset can target those types like buildings, belts and pipes.
New Sort button for group members — order by speed, name (A-Ö) or type, and your choice is now remembered between sessions.
Renaming and editing in the manager now updates instantly instead of taking several seconds or needing the window closed and reopened.
The Boost slider now works on connectors, lifts and sorters too — open one and drag the slider to raise that building's throughput, like belts and machines. (Thanks warrenc for report on connectors chokepoint!)
Speed-boosted belts now hold more items too — scales with the boost, up to double at max. Helps long belt lines feed more machines at the cost of much more power use as balance. From 0-49% it is regular boost way and after that the curve for inventory boost kicks in. (thanks notmuted for great suggestion and helping test the version)
🟥 Cheat++ 1.2.4
Tree harvesters and tree planter can now be edited in the Vehicle Stats panel — change their speed (and a tree planter's carry capacity).
Fixed underground pipes breaking and spilling their contents when connected to an above-ground pipe. (huge thanks to notmuted for the save and showing the problem)
The maintenance indicator is now hidden from the pinned products bar while the No Maintenance cheat is on. (thanks JamieChi57 for the suggestion)
🟪 Tweaks++ 1.1.7
Fixed Vehicle Sound Range wrongly extending generator sound — generator sounds now follow Machine Sound Range as intended
New "Pinned products bar colors" toggle — colors each pinned product's storage bar by how full global storage is: red, orange, yellow, green (thanks Accobys for the suggestion)
Pinned products sort moved to a dropdown and added "global storage" options — sort by how full storage is, high/low or low/high, on top of the existing amount sorting
New "Compacted Pinned Products" toggle — makes the pinned products panel narrower and hides the small trend graphs to take up less screen space
New "Show only low-storage products" toggle — hides products whose storage is full and shows only the ones running low (up to 10, or 20 when more than 10 are low)
New "Allow Exhaust" option in the Fluids section — store exhaust gas in fluid tanks and carry it with fluid trucks, like Allow Steam. (thanks warrenc for the suggestion)
New Audio sliders for trains: "Train Sound Volume" (Off to full) to mute or quiet trains, and "Train Sound Range" for how far they carry. (thanks Mag and Rixx121 for the idea)
New "Designations Visual on/off" toggle. Shift+Ctrl+D hotkey — hide or show the colored designation tiles in the world to clear clutter (thanks Mag for bringing this up)
New "Designations on/off" checkbox in the Stacker Tower window — shows the designations you've placed around that stacker (thanks Mag for bringing this up)
Fixed pinned products trend graphs always showing grey — they now turn green when stock is rising and red when falling (huge thanks to tatertotme for the report)
New "Disable Rain" toggle in the Weather section — turns off rainfall for a clearer view. (thanks Mag for the idea)
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