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June 21 - Mori++ Suite Updates (7)

  • Writer: Mori
    Mori
  • Jun 21
  • 4 min read

Updated: Jun 27


http://morisuite.wiki/latest#downloads ← Get the latest mod files here!

http://morisuite.wiki/news ← Browse all News++ Posts

Mori++ Suite Update Batch Now Live!

Hey everyone! It will be a very busy next couple of weeks for me.

I've collected all suggestions & reports and work will continue as time permits - Thank you for reporting 🫡

There's still lots to do and exciting new announcements coming soon! Here's this week's updates —

Patch Notes:

(These versions are now outdated by newer releases)

🟩 Gameplay++ 1.2.4

  • Fixed a bug where using the Parking HQ, Excavator HQ, or Warehouses could corrupt your save so it failed to load with a "corrupted save" error. Saves now stay safe to load. (thanks to GrimmyV2 who reported it and helped test new fixed version)


🟨 Recipes++ 1.1.3

  • The Lithium Evaporation pond now has its own icon (previously a placeholder).

  • Corrected the Liquifier's description to match its actual recipe — it no longer lists a sulfur byproduct or incorrect inputs. (thanks SilverDad for the report)


🟦 WorldGen++ 1.0.8

  • Fixed pirates not spawning on maps with lots of mines and treasures — every mine and treasure is now properly guarded again. (thanks Mag for the report)

  • Removed the difficulty presets (Greedisgood / Normal / Hard / Please hurt me) — use the Save/Load Profile buttons to keep your own setups instead.


🟫 Storage++ 1.1.1

  • Fixed storages sometimes loading the wrong capacity from a different save — a value you set on one save could show up on a building in another save, or a building you never changed could suddenly change (often setting off a low-storage warning).

  • Capacity and throughput settings are now kept separately per save, so they can no longer leak between saves. (thanks Arbaaz_Mir for the report)

  • All Storage++ settings now save as plain files in the mod's Saved Settings folder — per-save settings go in a folder named after your save, global ones stay in the main folder — so they're easy to find and back up.

  • Cargo ship modules (Unit, Loose and Fluid) can now have their storage capacity changed — set each size from the new Storage Ship tab.

  • The storage window is split into Storage Ground, Storage Trains and Storage Ship tabs, each grouping its storage type, and is now a little wider.


🟧 Boost++ 1.1.4

  • You can now add Connectors, Lifts and Sorters to groups with "Click to select" and "Drag to select" — previously only buildings, belts and pipes could be grouped.

  • New Connectors, Lifts and Sorters buttons in the group "Apply to" row, so Apply and Reset can target those types like buildings, belts and pipes.

  • New Sort button for group members — order by speed, name (A-Ö) or type, and your choice is now remembered between sessions.

  • Renaming and editing in the manager now updates instantly instead of taking several seconds or needing the window closed and reopened.

  • The Boost slider now works on connectors, lifts and sorters too — open one and drag the slider to raise that building's throughput, like belts and machines. (Thanks warrenc for report on connectors chokepoint!)

  • Speed-boosted belts now hold more items too — scales with the boost, up to double at max. Helps long belt lines feed more machines at the cost of much more power use as balance. From 0-49% it is regular boost way and after that the curve for inventory boost kicks in. (thanks notmuted for great suggestion and helping test the version)


🟥 Cheat++ 1.2.4

  • Tree harvesters and tree planter can now be edited in the Vehicle Stats panel — change their speed (and a tree planter's carry capacity).

  • Fixed underground pipes breaking and spilling their contents when connected to an above-ground pipe. (huge thanks to notmuted for the save and showing the problem)

  • The maintenance indicator is now hidden from the pinned products bar while the No Maintenance cheat is on. (thanks JamieChi57 for the suggestion)


🟪 Tweaks++ 1.1.7

  • Fixed Vehicle Sound Range wrongly extending generator sound — generator sounds now follow Machine Sound Range as intended

  • New "Pinned products bar colors" toggle — colors each pinned product's storage bar by how full global storage is: red, orange, yellow, green (thanks Accobys for the suggestion)

  • Pinned products sort moved to a dropdown and added "global storage" options — sort by how full storage is, high/low or low/high, on top of the existing amount sorting

  • New "Compacted Pinned Products" toggle — makes the pinned products panel narrower and hides the small trend graphs to take up less screen space

  • New "Show only low-storage products" toggle — hides products whose storage is full and shows only the ones running low (up to 10, or 20 when more than 10 are low)

  • New "Allow Exhaust" option in the Fluids section — store exhaust gas in fluid tanks and carry it with fluid trucks, like Allow Steam. (thanks warrenc for the suggestion)

  • New Audio sliders for trains: "Train Sound Volume" (Off to full) to mute or quiet trains, and "Train Sound Range" for how far they carry. (thanks Mag and Rixx121 for the idea)

  • New "Designations Visual on/off" toggle. Shift+Ctrl+D hotkey — hide or show the colored designation tiles in the world to clear clutter (thanks Mag for bringing this up)

  • New "Designations on/off" checkbox in the Stacker Tower window — shows the designations you've placed around that stacker (thanks Mag for bringing this up)

  • Fixed pinned products trend graphs always showing grey — they now turn green when stock is rising and red when falling (huge thanks to tatertotme for the report)

  • New "Disable Rain" toggle in the Weather section — turns off rainfall for a clearer view. (thanks Mag for the idea)

Have fun with the updates! — Make any bugs or idea suggestions @ discord channel OR coigame.com (Buttons in TopMenu↑)

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