June 10 Mori++ Suite Hotfix (1) & Sneak Peeks (6)
- Mori

- Jun 10
- 3 min read
Updated: Jun 12
https://www.morisuite.wiki/latest ← Get latest Mori++ versions here
https://www.morisuite.wiki/news ← Browse old & future news++ blogs here

For today we have:
(1) released hotfix! (available on coigame.com)
(6) Sneak Peeks! (Progress made, but not released)
(1) Hotfix Patch Note:
⬜ Utilities++ v1.1.1
(Now Oudated by newer version)
Vehicle Mover — new "Mass Recover" button. Drag a box over the map to recover every selected vehicle inside at once (sends them back to a depot). Pick a vehicle type to recover only that type, or leave it on "All Types" to recover everything in the box.
Hide/Show tab — big performance fix. Hiding levels or buildings no longer drops FPS or causes micro stutters on large bases.
(6) Upcoming - Sneak Peeks:
🟧 Gameplay++
Both Pipe Balancers (1×1 and Large) now unlock from the start along with basic pipes, instead of needing their own research.
The Heavy Tanker now has its own custom icon.
Added an info tooltip to the Serviced Garage option in the Truck HQ and Excavator HQ windows, explaining what the maintenance reduction does.
🟥Recipes++
New battery production chain — the Battery Plant assembles and charges 18650 lithium cells into clean fuel for battery trucks, unlocked via the new Battery Technology research.
New recipe "Water electrolysis (realistic)" for both Electrolyzer tiers — 1 water splits into 4 hydrogen and 2 oxygen, the chemically correct 2:1 ratio (vanilla gives you more oxygen than hydrogen). Costs a bit more power than the standard recipe.
🟩 Cheat++
Underground pipes — when placing a pipe, floating depth numbers (-1, -2, -3…) now appear at ground level over the ends of buried pipes, so you can connect to them without moving the camera underground.
Added a toggle to turn the underground pipe depth numbers on or off.
Fixed canceling the Fill Tool so it no longer opens the vanilla Sandbox window.
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🟪 WorldGen++
Added a Randomize button to the Mines & Rigs selection — instantly shuffles a random resource type into every mine/rig slot.
🟫 Storage++
The Custom Capacity override section in the storage window is now collapsed by default to save space — click its header to expand it.
You can now adjust Thermal Storage capacity — set a single building from its window, or all Thermal Storages at once from the Capacity tab.
Fixed the Capacity tab reporting 0 buildings updated when you change a storage type you have not built yet — it now confirms the capacity was set.
Throughput values now apply only when you click Apply All Changes, instead of the moment you click out of the text box — Apply All no longer reports nothing to apply.
Fixed the Set and Reset buttons in the Custom Capacity section showing a dark box behind them — they now render as normal buttons.
🟨 Tweaks++
New Vehicles-tab toggle "Stuck truck dump" — when you don't use a Truck HQ, trucks stuck holding cargo with nowhere to offload now drive to the Shipyard, dump their load, and free themselves for new jobs instead of sitting idle. Auto-greyed out while a Truck HQ is built..

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