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July 24 - Mori++ Suite updates (10)

  • Writer: Mori
    Mori
  • 6 days ago
  • 4 min read
Mori++ Weekly Planned Batch Updates (9 new mod updates)
Moriarty Profile Pic

Mori → The + + Guy

Hello all! This week will be a major update batch!


Overlord Menu Teaser

O = Overlord → Unifies all Mori++ Menus into one!

Open with Alt+W or change it's bind with framework.

This also frees up calendar space for more mod authors' buttons.

Keybind Framework gets a 2.0 QOL re-release!


Have a great weekend, everyone! — I’ll be taking the next week off after months of nonstop mod work. Critical game updates will still be handled, but suggestions and new ideas will be paused.

Patch Notes:

⚪ Mori++ Suite

  • Saved settings now live in a shared "Mori++ Saved settings" folder outside the mod folder, so a manual delete or a mod manager wiping the folder no longer loses them. Because of this move, all your current settings reset to default one time — set everything up again and from then on they're kept safe in that folder.

  • All mods have been updated to work with the new Saved Settings Configs.

  • All applicable mods have been updated to work with Overlord Menu.

🟦 Gameplay++ 1.2.8

  • Added the Gas/Liquid Sorter — an in-line pipe device that diverts one assigned fluid or gas product to a side port, splitting a shared output into separate lines.


🟨 Recipes++ 1.1.7

  • (Also updated to work with the new Saved SettingsĀ config folder)


⬜ Worldgen++ v1.1.1

  • Fixed the world map opening zoomed out way too far, making it look empty until you scrolled around to find home. (thanks Serjevski for the reminder)


🟧 Boost++ 1.1.8

  • Click to select and Drag to select (Mass Select tab) now switch your mouse cursor to a select-area icon while active, so it's clear the tool is on.

  • Fixed the copy tool not carrying over an under-100% boost when copy-pasting buildings — it reset to 100% instead. (thanks Denis for the report)

  • Fixed Ore Sorting Plant boost losing its sorting speed bonus when Storage++ overrides its capacity — speed boost works again. (thanks Hyperion2950 for the report)

  • Balancers can now be boosted just like connectors, lifts and sorters — from the balancer window, groups, and mass select.


🟫 Storage++ 1.1.5

  • (Also updated to work with new Overlord Menu & Saved Settings config folder)


🟄 Cheat++ 1.2.8

  • Fixed vehicle speed override silently capping out — it now actually makes vehicles drive faster, up to a new max of 5x (higher speeds break the game's own driving physics).

  • Bucket Size input is now capped at 500 (For now), and both Speed and Bucket Size now show their max allowed value next to the default.

  • Vehicle Stats picker icons no longer show a fuel-type badge — it still applies to every fuel variant (diesel, hydrogen, synthetic, battery), the badge was misleading.


🟪 Tweaks++ 1.2.1

  • "Designations Visual on/off" now resets back on after every save reload, even if you had turned it off — so it won't look like something broke.

  • "Pinned Products 20 Per Column" is now "Pinned Products Limit Per Column" — pick 10 to 35 products per column from the new dropdown next to the toggle.

  • "Show only low-storage products" got its own dropdown too — pick how many low-storage products it shows, 10 to 35 instead hardlocked to 20.


🟩 Utilities++ v1.1.5

  • Drag Upgrade, Drag Downgrade, Belt/Pipe Cleanup, Mass Vehicle Mover and Mass Recover now switch your mouse cursor to a select-area icon while active, so it's clear the tool is on and where your drag will start.

  • Vehicle Mover and Mass Recover's shared vehicle type picker icons no longer show a fuel-type badge — it applies to every fuel variant (diesel, hydrogen, synthetic, battery).

  • Lifts, Sorters and Balancers now have their own Show/Hide checkboxes in a column next to Buildings & Trees on the Belts/Pipes tab — independent of the Level checkboxes.


🟨 Speed v1.0.6

  • Fixed game speed (1x-15x) not applying on freshly started games after the recent game update — previously needed a save & reload to take effect.


⬛ Keybind Framework v2.0.0

Huge thanks to Mag for helping me brainstorm great ideas and solutions.

Users:

  • Mod keybinds tab now opens in a larger Settings window — more tabs and keybinds fit on screen with less scrolling; other tabs keep their normal size.

  • Returning to Mod keybinds tab now remembers your last viewed tab and the active tab is now highlighted in gold.

  • Mod keybinds search: removed a stray icon, clearing search now returns you to your previous tab or use Escape to closes the search results.

  • Search now also finds keybinds by mod name or by the short mod ID shown after each tab name — type ++ or PP for all Mori++ mods, or any mod's name for its keybinds.

  • Check conflicts Page: Use the Check Conflicts button to list every conflicting keybind across all mods in one place, instead of checking each tab — press Escape to return to your tabs.

  • New Sort by dropdown in the bottom bar — order a mod's inner tabs by original order, alphabetical, most keybinds, customized, or unbound; your choice is remembered.

  • The Mori++ Suite tab is renamed to Mori++, and every mod tab now shows its short ID after the name, e.g. Mori++(PP).

  • Renamed 'Reset all to default' to 'Reset this tab to default' and 'Apply all' to 'Apply all to this tab', to make clear they only affect the current tab.

  • New 'Save all tabs' and 'Reset all tabs to default' buttons apply or reset every mod's keybinds at once instead of one tab at a time; new 'Reset all in tab to blank' clears every keybind in the current tab. All three ask you to confirm first.

  • Fixed 'Reset this tab to default' and 'Apply all to this tab' lagging with many keybinds registered — both are now near-instant.

  • Conflict warnings now also catch clashes with keybinds other mods add straight to the vanilla Controls tab, not just Mod keybinds — shown with that mod's name.


Modders:

  • The framework builds the short tab ID for you from your display name's initials — nothing to include; register your real display name and players can search by both.

  • Tab sorting is fully framework-side — nothing to add or update; already integrated mods get it automatically.

  • The integration guide (Guide add keybinds.json) is now included in the mod download, so you can read it there instead of the hub description.

  • The Mod keybinds tab row now wraps to a new line instead of squeezing when many mods are installed.


Have fun with Mori++ Suite Updates—Report any issues to discord or COI-HUB

That's it for this week, see y'all next time! = )

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