July 24 - Mori++ Suite updates (10)
- Mori

- 6 days ago
- 4 min read


Mori ā The + + Guy
Hello all! This week will be a major update batch!

O = Overlord ā Unifies all Mori++ Menus into one!
Open with Alt+W or change it's bind with framework.
This also frees up calendar space for more mod authors' buttons.
Keybind Framework gets a 2.0 QOL re-release!
Have a great weekend, everyone! ā Iāll be taking the next week off after months of nonstop mod work. Critical game updates will still be handled, but suggestions and new ideas will be paused.
Patch Notes:
āŖ Mori++ Suite
Saved settings now live in a shared "Mori++ Saved settings" folder outside the mod folder, so a manual delete or a mod manager wiping the folder no longer loses them. Because of this move, all your current settings reset to default one time ā set everything up again and from then on they're kept safe in that folder.
All mods have been updated to work with the new Saved Settings Configs.
All applicable mods have been updated to work with Overlord Menu.
š¦ Gameplay++ 1.2.8
Added the Gas/Liquid Sorter ā an in-line pipe device that diverts one assigned fluid or gas product to a side port, splitting a shared output into separate lines.
šØ Recipes++ 1.1.7
(Also updated to work with the new Saved SettingsĀ config folder)
⬠Worldgen++ v1.1.1
Fixed the world map opening zoomed out way too far, making it look empty until you scrolled around to find home. (thanks Serjevski for the reminder)
š§ Boost++ 1.1.8
Click to select and Drag to select (Mass Select tab) now switch your mouse cursor to a select-area icon while active, so it's clear the tool is on.
Fixed the copy tool not carrying over an under-100% boost when copy-pasting buildings ā it reset to 100% instead. (thanks Denis for the report)
Fixed Ore Sorting Plant boost losing its sorting speed bonus when Storage++ overrides its capacity ā speed boost works again. (thanks Hyperion2950 for the report)
Balancers can now be boosted just like connectors, lifts and sorters ā from the balancer window, groups, and mass select.
š« Storage++ 1.1.5
(Also updated to work with new Overlord Menu & Saved Settings config folder)
š„ Cheat++ 1.2.8
Fixed vehicle speed override silently capping out ā it now actually makes vehicles drive faster, up to a new max of 5x (higher speeds break the game's own driving physics).
Bucket Size input is now capped at 500 (For now), and both Speed and Bucket Size now show their max allowed value next to the default.
Vehicle Stats picker icons no longer show a fuel-type badge ā it still applies to every fuel variant (diesel, hydrogen, synthetic, battery), the badge was misleading.
šŖ Tweaks++ 1.2.1
"Designations Visual on/off" now resets back on after every save reload, even if you had turned it off ā so it won't look like something broke.
"Pinned Products 20 Per Column" is now "Pinned Products Limit Per Column" ā pick 10 to 35 products per column from the new dropdown next to the toggle.
"Show only low-storage products" got its own dropdown too ā pick how many low-storage products it shows, 10 to 35 instead hardlocked to 20.
š© Utilities++ v1.1.5
Drag Upgrade, Drag Downgrade, Belt/Pipe Cleanup, Mass Vehicle Mover and Mass Recover now switch your mouse cursor to a select-area icon while active, so it's clear the tool is on and where your drag will start.
Vehicle Mover and Mass Recover's shared vehicle type picker icons no longer show a fuel-type badge ā it applies to every fuel variant (diesel, hydrogen, synthetic, battery).
Lifts, Sorters and Balancers now have their own Show/Hide checkboxes in a column next to Buildings & Trees on the Belts/Pipes tab ā independent of the Level checkboxes.
šØ Speed v1.0.6
Fixed game speed (1x-15x) not applying on freshly started games after the recent game update ā previously needed a save & reload to take effect.
⬠Keybind Framework v2.0.0
Huge thanks to Mag for helping me brainstorm great ideas and solutions.
Users:
Mod keybinds tab now opens in a larger Settings window ā more tabs and keybinds fit on screen with less scrolling; other tabs keep their normal size.
Returning to Mod keybinds tab now remembers your last viewed tab and the active tab is now highlighted in gold.
Mod keybinds search: removed a stray icon, clearing search now returns you to your previous tab or use Escape to closes the search results.
Search now also finds keybinds by mod name or by the short mod ID shown after each tab name ā type ++ or PP for all Mori++ mods, or any mod's name for its keybinds.
Check conflicts Page: Use the Check Conflicts button to list every conflicting keybind across all mods in one place, instead of checking each tab ā press Escape to return to your tabs.
New Sort by dropdown in the bottom bar ā order a mod's inner tabs by original order, alphabetical, most keybinds, customized, or unbound; your choice is remembered.
The Mori++ Suite tab is renamed to Mori++, and every mod tab now shows its short ID after the name, e.g. Mori++(PP).
Renamed 'Reset all to default' to 'Reset this tab to default' and 'Apply all' to 'Apply all to this tab', to make clear they only affect the current tab.
New 'Save all tabs' and 'Reset all tabs to default' buttons apply or reset every mod's keybinds at once instead of one tab at a time; new 'Reset all in tab to blank' clears every keybind in the current tab. All three ask you to confirm first.
Fixed 'Reset this tab to default' and 'Apply all to this tab' lagging with many keybinds registered ā both are now near-instant.
Conflict warnings now also catch clashes with keybinds other mods add straight to the vanilla Controls tab, not just Mod keybinds ā shown with that mod's name.
Modders:
The framework builds the short tab ID for you from your display name's initials ā nothing to include; register your real display name and players can search by both.
Tab sorting is fully framework-side ā nothing to add or update; already integrated mods get it automatically.
The integration guide (Guide add keybinds.json) is now included in the mod download, so you can read it there instead of the hub description.
The Mod keybinds tab row now wraps to a new line instead of squeezing when many mods are installed.
Download Mods here https://coigame.com/Mods/Search?author=Moriarty
That's it for this week, see y'all next time! = )


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