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June 6 - Mori++ Suite Sneak Peeks (6)

  • Writer: Mori
    Mori
  • Jun 4
  • 2 min read

Updated: Jun 20


Just a little update from what i fixed/added today. Parking HQ all problems reported here and on hub is now fixed and coming in weekend new update batch. Wont be a big one this time, a much smaller one.


(These Sneak Peeks are now released!)

Sneak Peeks 2026-06-06


🟧 Gameplay++

  • Option to turn off the offloading in Truck HQ of stuck full load trucks. Now they will not offload load if option is off.

  • Also fixed Parking Hud to not draw over menus.


🟪 Worldgen++

  • Loot multiplier now fixed

  • Lithium Mines, a new resource coming soon!

🟦 Boost++

  • Also fixed a minor bug that the throughput in window for belts/pipes was resetting to vanilla throughput (visual bug) when loading save and boost was added to belt/pipes. Loading save now loads correct throughput value.


🟨 Tweaks++

  • Added back the background panel to notifications & research. They now move as 1 Hud and also hide and scaling is combined to 1 option instead of two "Notifications/Research"




🟥 Recipes++

  • Now what do we have here 🤔


🟧 Gameplay v1.1.9 2026-06-05

  • Warehouse getting fixed all of problems reported on it in DM,Hub and here.

  • Here are the list of fix for it coming in next update batch.

  • Fixed Warehouse slot 1 (the main slot) creating free infinite items on its output — it now drains and refills from the input. (thanks SirColibris for the report)

  • Added to Warehouse extra slots 2-4 now has sliders

  • Fixed Warehouse extra slots 2-4 is now working for export/import rules

  • Fixed Warehouse with a rare bug that made input take in items to stock forever even when a slot was full.


🟧 Gameplay v1.1.9 2026-06-03

  • Parking HQ can now be paused — pausing it sends all its trucks back out and stops it pulling in new ones until you unpause.

  • Fixed Parking HQ when flipped — trucks can now drive in and out (the entry/exit area is now mirrored with the building).

  • Fixed fuel teleporting into the Parking HQ — fuel is now hauled in by trucks.

    Fixed Parking HQ construction and deconstruction — materials are now delivered and removed by trucks normally.

    Parking HQ now shows the construction/deconstruction progress panel at the bottom of its window, like other buildings.

  • Import/export logistics toggles work on the Parking HQ again — turning import off now stops trucks from picking up and delivering fuel.

  • Same fixes has been made for Excavator HQ also. Planters/harvesters assigned to a Forestry Tower keep working.

  • Excavator HQ now also parks idle Tree Planters and Tree Harvesters

  • Added missing translations for multiple languages (thanks kukularra for reporting the missing strings).

  • Updated Ukrainian translation — huge thanks to SirColibris for the proofreading and corrections.

  • Added more missing translations across all languages.



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