top of page
bg7_edited_edited.jpg

June 7 - Mori++ Suite Updates (8)

  • Writer: Mori
    Mori
  • Jun 7
  • 3 min read

Updated: Jun 20

All mods have been updated, get them here:


PATCH NOTES:

⚪ Suite-Wide

Added a pin button to windows added by Mori++ mods — pin them to keep em' open!


⚪ Language Additions:

  • Updated Ukrainian translation (Thanks to SirColibris)

  • Updated Italian translation (Thanks to Ulisse Wolf )

  • Added missing translations for multiple languages (Thanks to kukularra)

  • Added more missing translations across all languages.


🟧 Gameplay++ 1.2.0

  • Parking HQ can now be paused — pausing it sends all its trucks back out and stops it pulling in new ones until you unpause.

  • Fixed Parking Hud not to draw over menus

  • Fixed Parking HQ when flipped — trucks can now drive in and out (the entry/exit area is now mirrored with the building).

  • Fixed fuel teleporting into the Parking HQ — fuel is now hauled in by trucks.

  • Fixed Parking HQ construction and deconstruction — materials are now delivered and removed by trucks normally.

  • Parking HQ now shows the construction/deconstruction progress panel at the bottom of its window, like other buildings.

  • Import/export logistics toggles work on the Parking HQ again — turning import off now stops trucks from picking up and delivering fuel.

  • Same fixes has been made for Excavator HQ also.

  • Excavator HQ now also parks idle Tree Planters and Tree Harvesters. Planters/harvesters assigned to a Forestry Tower keep working.

  • Fixed Warehouse slot 1 (the main slot) creating free infinite items on its output — it now drains and refills from the input.

  • Added to Warehouse extra slots 2-4 now has sliders

  • Fixed Warehouse extra slots 2-4 is now working for export/import rules

  • Fixed Warehouse with a rare bug that made input take in items to stock forever even when a slot was full.

  • Fixed the Parking HQ overlay reappearing after you hide it in Tweaks++ — it now stays hidden when you pause or open menus (v1.2.0 hotfix)


🟥 Recipes++ 1.1.0

  • New Lithium Evaporation pond — processes raw lithium and brine into refined lithium, leaving toxic slurry as a byproduct.

  • New food — Canadian Gold (Maple Syrup): tap sap from wood in the Bio Processor, then boil it with water in the Fermentation tank into Maple Syrup — a sweet luxury treat that keeps your population happy.

  • Added a fun Canadian flavor to the English Maple Syrup descriptions


🟪 WorldGen++ 1.0.6

  • Fixed the Loot Multiplier slider — it now correctly scales the resources you find when clearing world-map nodes, up or down.

  • Balanced early pirate battle scores so the second ring of enemies is easier to clear.

  • New Resource has been added - Lithium mining rig has been added. (This is for future project and for now the mine can be skipped since no recipe use it)


🟫 Storage++ 1.0.8

  • Added a pin button to the window — pin it to keep it open!


🟦 Boost++ 1.1.1 + v1.1.2

  • Max Boost limit raised from 320% to 1000% — By request from user warrenc. I guess if you gonna cheat you want to go to "Ludicrous Speed" cheats XD.

  • Added a fix to pipes and molten channels that was a problem adding power by mistake to them. This might have caused the very rare crashes 4 users had. 2 users have tested this new fix and reporting no crashes so far.

  • Fixed boosted belt/pipe throughput showing the un-boosted (vanilla) number in the window after a save reload — the displayed value is now correct on load without moving the slider. (Display only; the actual boost always worked)

  • Added a pin button to the window — pin it to keep it open


🟩 Cheat++ 1.2.0

  • Added a pin button to the window — pin it to keep it open!


🟨 Tweaks++ 1.1.4

  • Resource Depth Labels — major performance rework: opens instantly with no more lag or freezing on large maps, stays accurate, and updates live as you mine.

  • New Vehicles-tab toggle "Offload cargo to Shipyard at Truck HQ" — turn it off if you don't want trucks dumping leftover cargo to the Shipyard when they park in a Truck HQ. On by default; requires Gameplay++.

  • Brought back the background plate behind the alert/notification HUD — it now moves and scales together with Alert/notifications HUD.


⬜ Utilities++ 1.1.0

Added a pin button to the window — pin it to keep it open!



Have fun with Mori++ Suite Updates & be sure to report any bugs or issues to discord or coi-hub = )



Related Posts

See All
June 8 - Hotfixes (4)

4 Hotfixes following the June 7ths Batch Updates. New versions for Gameplay++ Recipes++ Cheat++ & Tweaks++ now released!

 
 
 

Comments

Rated 0 out of 5 stars.
No ratings yet

Add a rating
bottom of page