June 7 - Mori++ Suite Updates (8)
- Mori

- Jun 7
- 3 min read
Updated: Jun 20
All mods have been updated, get them here:
PATCH NOTES:
⚪ Suite-Wide
Added a pin button to windows added by Mori++ mods — pin them to keep em' open!
⚪ Language Additions:
Updated Ukrainian translation (Thanks to SirColibris)
Updated Italian translation (Thanks to Ulisse Wolf )
Added missing translations for multiple languages (Thanks to kukularra)
Added more missing translations across all languages.
🟧 Gameplay++ 1.2.0
Parking HQ can now be paused — pausing it sends all its trucks back out and stops it pulling in new ones until you unpause.
Fixed Parking Hud not to draw over menus
Fixed Parking HQ when flipped — trucks can now drive in and out (the entry/exit area is now mirrored with the building).
Fixed fuel teleporting into the Parking HQ — fuel is now hauled in by trucks.
Fixed Parking HQ construction and deconstruction — materials are now delivered and removed by trucks normally.
Parking HQ now shows the construction/deconstruction progress panel at the bottom of its window, like other buildings.
Import/export logistics toggles work on the Parking HQ again — turning import off now stops trucks from picking up and delivering fuel.
Same fixes has been made for Excavator HQ also.
Excavator HQ now also parks idle Tree Planters and Tree Harvesters. Planters/harvesters assigned to a Forestry Tower keep working.
Fixed Warehouse slot 1 (the main slot) creating free infinite items on its output — it now drains and refills from the input.
Added to Warehouse extra slots 2-4 now has sliders
Fixed Warehouse extra slots 2-4 is now working for export/import rules
Fixed Warehouse with a rare bug that made input take in items to stock forever even when a slot was full.
Fixed the Parking HQ overlay reappearing after you hide it in Tweaks++ — it now stays hidden when you pause or open menus (v1.2.0 hotfix)
🟥 Recipes++ 1.1.0
New Lithium Evaporation pond — processes raw lithium and brine into refined lithium, leaving toxic slurry as a byproduct.
New food — Canadian Gold (Maple Syrup): tap sap from wood in the Bio Processor, then boil it with water in the Fermentation tank into Maple Syrup — a sweet luxury treat that keeps your population happy.
Added a fun Canadian flavor to the English Maple Syrup descriptions
🟪 WorldGen++ 1.0.6
Fixed the Loot Multiplier slider — it now correctly scales the resources you find when clearing world-map nodes, up or down.
Balanced early pirate battle scores so the second ring of enemies is easier to clear.
New Resource has been added - Lithium mining rig has been added. (This is for future project and for now the mine can be skipped since no recipe use it)
🟫 Storage++ 1.0.8
Added a pin button to the window — pin it to keep it open!
🟦 Boost++ 1.1.1 + v1.1.2
Max Boost limit raised from 320% to 1000% — By request from user warrenc. I guess if you gonna cheat you want to go to "Ludicrous Speed" cheats XD.
Added a fix to pipes and molten channels that was a problem adding power by mistake to them. This might have caused the very rare crashes 4 users had. 2 users have tested this new fix and reporting no crashes so far.
Fixed boosted belt/pipe throughput showing the un-boosted (vanilla) number in the window after a save reload — the displayed value is now correct on load without moving the slider. (Display only; the actual boost always worked)
Added a pin button to the window — pin it to keep it open
🟩 Cheat++ 1.2.0
Added a pin button to the window — pin it to keep it open!
🟨 Tweaks++ 1.1.4
Resource Depth Labels — major performance rework: opens instantly with no more lag or freezing on large maps, stays accurate, and updates live as you mine.
New Vehicles-tab toggle "Offload cargo to Shipyard at Truck HQ" — turn it off if you don't want trucks dumping leftover cargo to the Shipyard when they park in a Truck HQ. On by default; requires Gameplay++.
Brought back the background plate behind the alert/notification HUD — it now moves and scales together with Alert/notifications HUD.
⬜ Utilities++ 1.1.0
Added a pin button to the window — pin it to keep it open!
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