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June 8 - Hotfixes (4)

  • Writer: Mori
    Mori
  • Jun 9
  • 2 min read

Updated: Jun 20

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Hotfixes following June 7ths Batch updates for Mori++ Suite Updates

Patch Notes:

🟧 Gameplay++ v1.2.1 — 2026-06-08

  • New building: Warehouse Fluid/Gas — a fluid/gas version of the Warehouse. Holds up to 4 different fluids or gases (8,000 per slot) with pipe ports and the same per-slot logistics sliders.

  • Fixed the Warehouse extra slots 2-4 sliders extending too far — the truck import/export icons no longer get pushed off the edge of the window.

  • Fixed the Parking HUD tooltip being drawn behind the HUD.

  • Fixed a rare bug that kept sending out and pulling in trucks in an endless loop.


🟥 Recipes++ v1.1.1 — 2026-06-08

  • Fixed GMO and Pesticide resetting to off state and losing storage after saving and rebooting the game.

  • Fixed Maple Syrup not being consumed (no stats, never eaten) in settlements after saving and reloading — existing colonies now correctly recognize it as a food.

  • IMPORTANT - NEED TO REPLACE THE OLD FOOD MARKET TO REGRISTER THE NEW MAPLE FOOD!

  • Rebalanced Pesticide Production — now 12 Sulfur + 12 Crude Oil + 12 Chlorine produces 20 Pesticide + 6 Toxic Slurry (more output, better ratio), and greenhouses consume 30% less pesticide. Far fewer Bio Processors needed to supply your greenhouses.


🟩 Cheat++ v1.2.1 — 2026-06-08

  • New cheat toggle "Ignore Research Parent Requirements" — research any node without unlocking its parent technologies first.


🟨 Tweaks++ v1.1.5 — 2026-06-08

  • SirColibris wanted to fire the Aggressive Salesman, so a new "Fire Aggressive Salesman" checkmark has been added in Mining Tower Labels so you all can fire him too. Removes the custom label image back to vanilla, while size, zoom, line and color settings can still be made.

  • Fixed so the Networks HUD from the Programmable Networks mod can be moved alone and not get linked to the Ships HUD.

To read more about previous updates, see here:

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